Re: VEHICLE SPEED AND MANUEVERABILITY
From: "David L. Dunn - DLD Productions" <david@d...>
Date: Thu, 04 Apr 2002 11:31:53 -0800
Subject: Re: VEHICLE SPEED AND MANUEVERABILITY
<<snip>>
>Date: Thu, 4 Apr 2002 10:06:58 -0600 (CST)
>From: DAWGFACE47@webtv.net
>Subject: VEHICLE SPEED AND MANEUVERABILITY
>would not the speed and manueverability of a vehicle make it both
>harder to hit (using you own explanation as well as its ability to
>make rapid starts and stops to throw off enemy gunners)) and its
>ability to make rapid and safe high speed turns in mid course (duck
>and dodge, as well as stop/start, shoot and scoot)?
(a raspy croak from under the stairs)
What? No, no, no, anything tracked is just too slow to be able to
maneuver! Tracked, armored, and maneuverable? That's impossible! Who
would think of such blasphemy!
(Not that I would know anything about that 2yrs as a Cav Scout and
another 6 as a Tanker! Go get 'em DAWGIE!)
(I'll quietly crawl back under the stairs now.) :-p
--
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David L. Dunn
DLD Productions
"Striving to Make Your Gaming Real"
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