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RE: [DS] Points system (fresh)

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Thu, 4 Apr 2002 10:51:08 -0500
Subject: RE: [DS] Points system (fresh)

-----Original Message-----
From: KH.Ranitzsch@t-online.de [mailto:KH.Ranitzsch@t-online.de]
Sent: Thursday, April 04, 2002 10:05
To: gzg-l@csua.berkeley.edu
Subject: Re: [DS] Points system (fresh)

Bell, Brian K (Contractor) schrieb:
> 
> Movement: Points based on movement. Movement does not 
> provide any combat advantage (until you get to 15" and can do evasive

> maneuvers), so it should not have a multiplying cost. 

Don't quite see this. Movement speed does not directly affect the
chance of getting hit. But there are indirect effect. High speed makes
it easier to get into/out of range, into/out of cover etc. So shouldn't
high speed movement be more expensive than slow movement ?

[Bri] I did not indicate _no_ cost, only that it should not be a
_multiplying_ cost.

> Various movement types 
> should have a multiplier (hand-wave example: tracks are 1.0, GEV 0.8,
Wheeled > 0.7, Grav 1.2, Amphibious 1.1, VTOL 2.0, Aerospace 3.0,
etc.)

Aren't you contradicting your self here ? IIRC, there is no direct
combat effect	for most mobility types, either.

[Bri] Probably poorly worded. The multiplier for type of movement should
be
the the basic movement cost. I.e. if moving 15" had a base cost of 10
points, a grav vehicle at 15" would have a movement cost of 12, while
the
same vehicle as a GEV would have a movement cost of 8.

Greetings
Karl Heinz

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