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On 4-Apr-02 at 09:25, John Crimmins (johncrim@voicenet.com) wrote:
> It seems that DSII is missing this factor; it's very easy to see (and
> design) the ideal tank. Given two grav tanks of similar size with
> turreted weapons, designed by two different people, how different are
> the end results going to be?
If you are working from a mini they should be close. After all, at
DS scale how different are modern tanks from each other?
Replace your long gun with a SLAM system and things will be different.
GMS/Hs work well. Try going lower tech and see how many more tanks
you get. A completely different feel.
> Solution? Beats me. I'd like to see something like the FT building
> system, or even (bear with me for a moment here) classic Car Wars.
> Given $15,000 to spend, you could end up with a ton of different
> vehicles, all of them of similar combat potential. Maybe I need
> more experience with the system, but it
> seems to me that DSII can't do the same right now.
I really would prefer not to go to the complexity of Car Wars.
Oh, it's just a preference, but I would prefer to keep capacity
points.
The big problem I have is that low tech vehicles easily overwhelm
a group of equivalent point value high tech vehicles.
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