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Re: [DS] Dicing variants was: Hidden units

From: Alexander Williams <thantos@t...>
Date: Thu, 4 Apr 2002 09:39:17 -0500
Subject: Re: [DS] Dicing variants was: Hidden units

On Thu, Apr 04, 2002 at 03:08:28PM +0200, KH.Ranitzsch@t-online.de
wrote:
> > Other than making odd dice, you could add a 2nd die. 
> > Start at d4, so you would roll d10 & d4. Then 
> > d10/d6 -> d10/d8 -> d10/d10 -> d20 -> d10/d12 -> 
> > d12/d12. You add the results of the 2 dice. 
> 
> Just note that the sum of two dice does not give a flat distribution
of
> result probabilities. Not neccessarily a problem, but the designer
> should be aware of it. Similar comments apply to other possible
> variants of using several dice.

So don't sum the dice.	As I was saying before, just read the highest
value and take that as the result of the roll.	Not only is it more
consistant, but you end up with a far more extensible progression
/and/ its much, much faster to read even if you get to the point
you're rolling three or four dice at once (say Quality Die, Impact
Die, and Secondary Fire Die).  In actual practice, the probabilities
are actually pretty intuitive

-- 
Alexander Williams (thantos@telocity.com)   |	 http://www.chancel.org 
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"But when a long train of abuses and usurpations, pursuing invariably
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same object evinces a design to reduce them under absolute Despotism, it
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