Re: [DS] Hidden units and detection, including Recon by Fire
From: "Brian Bilderback" <bbilderback@h...>
Date: Wed, 03 Apr 2002 15:34:02 -0800
Subject: Re: [DS] Hidden units and detection, including Recon by Fire
Andrew Martin wrote:
>One alternative is to use this sequence:
>I've found it works quite well in my roleplaying game version.
Damn. And all this time I was avoiding FMA as a RPG because it seemed
so
closed-ended i ndie sequencing. I'll have to consider this.
3B^2
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