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Re: [sg] Scenario with alien plants

From: KH.Ranitzsch@t...
Date: Tue, 02 Apr 2002 17:26:29 +0200 (CEST)
Subject: Re: [sg] Scenario with alien plants

KH.Ranitzsch@t-online.de schrieb:
> Bell, Brian K (Contractor) schrieb:
> > I have been thinking of how to make the plant life more 
>  
> > alien in a SG2 game. 
> > 
> > But I was looking to add flavor to an otherwise normal 
> > game of Stargrunt (rather than make the flora the major 
> opponent).  
> 
> Another idea: 

And some more: 

Tanglefoot wood
When the plant's wood is damaged, the damaged part falls apart into
long tangly fibers. Explosives produce an area that is difficult to
move across.

Glass trees:
The tree's wood is quite transparent, so it's possible to discern
shapes behind the trunk (think of a thick glass or water column). Poor
visual cover, but as solid as any normal wood.

Lake grass:
Vegetation that floats on ponds and looks like solid ground. Unable to
carry men (or just vehicles over a given weight ?) Effect depends on
the depth of the ponds.

Greetings
Karl Heinz


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