Re: [DSII] Infantry Mortars
From: Tony Christney <tchristney@t...>
Date: Fri, 29 Mar 2002 20:59:57 -0800
Subject: Re: [DSII] Infantry Mortars
Hi,
A GEV vehicle shouldn't need to be amphibious as well. I know the
temptation is to always max out the armour, but if these vehicles
are being shot at you have other problems to worry about.
If I wanted a mortar for my infantry groups, I would probably
just make a lightweight dedicated vehicle, using the space that
you are using for the infantry for more ammo. The ammo mix would be
1 smoke, 3 hef and 1 mak.
For true infantry mortars, I would probably just make them in
a fixed emplacement. The only time they would move would
be if they were overrun or otherwise seriously threatened. I
doubt that the ammo would go with them...
On Friday, March 29, 2002, at 11:22 AM, Roger Books wrote:
>
> OK, Here's what I came up with:
>
> Vehicle, class 3 15 : 0 15 15
> Armor class 3 15 : 24 15 24
> Fusion Generation Plant 15 : 24 15 38
> Fast GEV 15 : 24 15 52
> Amphibious 15 : 24 15 57
> 1 APSW 15 : 24 15 57
> 1 Light artillery battery 15 : 24 9 107
> 2 units of SMOKE art. ammo 15 : 24 9 127
> 2 units of HEF art. ammo 15 : 24 5 167
> Enhanced ECM 15 : 24 5 197
> Level 1 stealth 15 : 24 5 257
> Space for 1 unit of normal infantry 15 : 24 1 277
>
> The artillery is actually used by the infantry. If they are within
> 2" they use the ammo as normal. Otherwise they are 1 shots.
>
> Comments?
>
> Roger Books (stats done on Andy Cowell's page)