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Re: [DSII] Infantry Mortars

From: Tony Christney <tchristney@t...>
Date: Fri, 29 Mar 2002 20:59:57 -0800
Subject: Re: [DSII] Infantry Mortars

Hi,

A GEV vehicle shouldn't need to be amphibious as well. I know the
temptation is to always max out the armour, but if these vehicles
are being shot at you have other problems to worry about.

If I wanted a mortar for my infantry groups, I would probably
just make a lightweight dedicated vehicle, using the space that
you are using for the infantry for more ammo. The ammo mix would be
1 smoke, 3 hef and 1 mak.

For true infantry mortars, I would probably just make them in
a fixed emplacement. The only time they would move would
be if they were overrun or otherwise seriously threatened. I
doubt that the ammo would go with them...

On Friday, March 29, 2002, at 11:22 AM, Roger Books wrote:
>
> OK, Here's what I came up with:
>
> Vehicle, class 3			      15 :  0	       15     15
> Armor class 3 			      15 : 24	       15     24
> Fusion Generation Plant		      15 : 24	       15     38
> Fast GEV				      15 : 24	       15     52
> Amphibious				      15 : 24	       15     57
> 1 APSW				      15 : 24	       15     57
> 1 Light artillery battery		      15 : 24		9    107
> 2 units of SMOKE art. ammo		      15 : 24		9    127
> 2 units of HEF art. ammo		      15 : 24		5    167
> Enhanced ECM				      15 : 24		5    197
> Level 1 stealth			      15 : 24		5    257
> Space for 1 unit of normal infantry	      15 : 24		1    277
>
> The artillery is actually used by the infantry.  If they are within
> 2" they use the ammo as normal.  Otherwise they are 1 shots.
>
> Comments?
>
> Roger Books (stats done on Andy Cowell's page)


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