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I can personally vouch for the Airborne Assault (Red Devils Over Arnhem)
game.
Or at least parts of it. The AI for making formations was a real bear -
but
the pathfinding algorithm is a thing of beauty.
The tank/anti-tank interactions are interesting too, and quite
realistic.
G;ad to see Dave O'Connor is finallly getting this thing off the ground.
It's
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