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[sg2] Non-Lethal Weapons

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 26 Mar 2002 11:24:50 -0500
Subject: [sg2] Non-Lethal Weapons

I know that this has been discussed before, but I was unable to find it
in
the 5 minute search of the Archives.

I was trying to design some weapons that would be equipment-friendly for
ITTT for situations such as a research lab is invaded or a freighter is
being boarded. The idea is to suppress the opponents without damaging
valuable ITTT property. It is also nice to reduce the chance of being
sued
for wrongful death.

Here is a basic premise for Non-Lethal Weapons:
 - If one of the attacker's dice exceeds the defender's die (dice) roll,
1
suppression marker is placed.
 - If 2 or more of the attacker's dice exceed the defender's roll, _2_
suppression markers are placed (and normal test for casualties, but this
is
much reduced by the weak impact of the weapons).
 - Maximum impact for non-lethal weapons is d4.

ITTT Non-Lethal Weapons
CE9 Shocker Pistol  Close Only FP:3 (Area Effect) Impact:d4
CGG Goo Gun  Close Only FP:d10 Impact:d4
CGGL Goo Grenade Launcher (AGL)  FP:d12 Impact:d4

Are the special rules too much? Would the weapons get the effect without
the
special rules? Is there a better way of doing it?

---
Brian Bell
bbell1@insight.rr.com
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/


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