Prev: RE: Unit Designations and Meeting Engagements Next: Re: We Were Soldiers

RE: [FMA] Bar Fight

From: "Adam Benedict Canning" <dahak@d...>
Date: Fri, 22 Mar 2002 14:55:48 -0000
Subject: RE: [FMA] Bar Fight

> Date: Thu, 21 Mar 2002 11:19:03 -0500
> From: "laserlight@quixnet.net" <laserlight@quixnet.net>
> Subject: RE: [FMA] Bar Fight
>
> From: John Crimmins johncrim@voicenet.com
> >This got me thinking about an FMA scenario that could be a
> heck of a lot of fun...  Last Call: A Full Metal Bar Fight.
>  You could have a good excuse for variety of factions (all
> on their own side), a minimal amount of projectile weapons
> (so there's a good excuse for everyone to go hand-to-hand), and
> probably a couple of Jedi who've wandered in from a different movie.
> >Somewhere in my parent's attic is an old "album game"
> based on this concept.  Anyone remember what it was called?
>  Could use that for a map....
>
> No, but if it's set in a pirate bar--Port Royal, IIRC--then
> I remember it fondly.  My best dying soliloquy was "My
> treasure..[the entire melee instantly pauses as everyone
> listens]...is buried...on the...island..of..." <slumps
> forward and expires>
>
> After a moment of dismay, the mob turned and blitzed the
> guy who'd stabbed me...

I suspect that one was Swashbuckler and the SF one was Adventurer

Both from Yaquinto Games.

In the UK I understand one of the clubs runs a convention Asterix game
using the Swashbuckler rules rules.

Prev: RE: Unit Designations and Meeting Engagements Next: Re: We Were Soldiers