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RE: [dsII]Grav, VTOL's, and Fighters

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 21 Mar 2002 12:54:49 +1100
Subject: RE: [dsII]Grav, VTOL's, and Fighters

On Thursday, March 21, 2002 12:41 PM, Brian Bilderback
[SMTP:bbilderback@hotmail.com] wrote:
> Robertson, Brendan wrote:
> >Simply cost it as a VTOL (+500% BPV) and add the drop capability
(+25% 
> >total
> >cost).
> >Include any lesser movement modes for free.
> 
> the only problem with tis is that as a Grav vehicle, it is more robust
than 
> a VTOL, none of the armor/weapon limitations of VTOL's

Ah, I wasn't clear enough.  Just cost the movement as VTOL, leave the
rest
the same.  Being in a universe specific setting allows the changes, as
long
as they're consistant across all players.

*****
Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernskies/


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