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RE: [dsII]Grav, VTOL's, and Fighters

From: "Brian Bilderback" <bbilderback@h...>
Date: Wed, 20 Mar 2002 17:40:35 -0800
Subject: RE: [dsII]Grav, VTOL's, and Fighters

Robertson, Brendan wrote:

>Simply cost it as a VTOL (+500% BPV) and add the drop capability (+25% 
>total
>cost).
>Include any lesser movement modes for free.

the only problem with tis is that as a Grav vehicle, it is more robust
than 
a VTOL, none of the armor/weapon limitations of VTOL's

>Fighters are already the most expensive craft to design.  There's no
reason
>to say that all fighters in the future don't have VTOL as standard
>capabilities.	Remember, aircraft in "Hover" mode are horribly
vulnerable 
>to
>missiles and direct fire weapons in the DSII rules.
>It alleviates the problem of airstrips, and aerospace fighters would
need
>360 degree thrust capability for space movement anyway; so no extra
cost
>required.

Works for me.

3B^2

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