Re: FT: Sa'Vasku ship costs...
From: "Imre A. Szabo" <ias@s...>
Date: Fri, 15 Mar 2002 21:02:49 -0500
Subject: Re: FT: Sa'Vasku ship costs...
> How about something along the lines of:
>
>
>
> X*GenMass*GenMass
> -----------------
> TotalMass
>
> No breakpoints. X would of course need to be set.
>
> The problem is we are getting a bit complicated, kind of
> like your breakpoints.
My system doesn't require recalculating the price of the existing ships,
yours does. I don't have a problem with existing ships, only with
player
created ships. I use a spreadsheet, so I only have to do the formula
once... Besides, Full Thrust is full of breakpoints, example damage
thresholds, beams, etc.