Re: FT: Sa'Vasku ship costs...
From: Jaime Tiampo <fugu@s...>
Date: Wed, 13 Mar 2002 22:17:51 -0800
Subject: Re: FT: Sa'Vasku ship costs...
Beth.Fulton@csiro.au wrote:
> > Most times it's not worth attempting to repair
> > anything.
>
> I must admit I don't do much of that either, unless its a fairly big
ship
> and whatever was lost was on the first threshold.
And generators aren't worthwhile to try and fix unless you're way out of
firing range since it decreases your strength by another 25%. Basically
once a ship takes a threshold it sacrifices itself for the good of the
pack by being the closest ship the next turn.