Re: Single Ship Campaign.
From: "Dave Pullen" <netjerenbau@y...>
Date: Sat, 9 Mar 2002 21:08:16 -0000
Subject: Re: Single Ship Campaign.
----- Original Message -----
From: "Noam Izenberg" <noam.izenberg@jhuapl.edu>
> One way: Double (or more) the ship mass (and the number of
> hull/systems). That gives you a 150-160 mass cruiser to play with.
It's
> not exactly the same as giving each system 2 damage boxes, but it's
> pretty close.
>
I thought of this. It's not quite got the 'feel' of what I want but it
may
be acceptable.
> Another way: I have a set of "high resolution full thrust rules" that
> might be of use. I haven't looked at them in a while
>
> http://homepage.mac.com/nizenberg/HiResFT.htm
>
Interesting. I like the way that the new criticals aren't as fatal as
before, a definite must in a campaign IMO.
>
> Grim Neon Zebra (Noam R. Izenberg)
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