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Re: Stardestroyer stats

From: Richard and Emily Bell <rlbell@s...>
Date: Sat, 09 Mar 2002 09:40:47 -0500
Subject: Re: Stardestroyer stats



Charles Taylor wrote:

> On a (slightly) related topic, does anyone here remember a modelling
> magazine article describing a "Star Trek" battle game played using an
> assortment of Ertl Trek Kits and conversions thereof (including a
> federation dreadnought built from two movie Enterprises) - and a large
> room?
>
> Charles
>

That would be Lou Zocchi's "StarFleet Battle Manual" (or something very
similar).
The minis were mounted on a post above a template on which there was a
circle divided into gradiens (400 to the circle).  In the middle of the
template was a silhouette of the ship.	Looped over the post was a
thread
with markings at three and five feet (max range for heavy weapons and
phasors, respectively).

Movement points were generated by applying warp power and they were
spent to
rotate the ship and to move forward.  Movement points used to go forward
were carried over to the next turn, after subtracting a fraction (must
be
that TNG continuum drag).

Evidently the fire control scanners had failed horribly, as fire was
conducted by writing down the bearing of the shots, not the targets. 
The
thread was pulled taught on that bearing, and if it passed over a


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