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Re: 2300 AD - GZG

From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 29 Jan 2002 16:26:34 -0800
Subject: Re: 2300 AD - GZG

Edward Lipsett Wrote:

>Thanks, Brian; I'll go have a look.
>The problems with Twilight 2000 are that (1) there are several
different
>and mutually exclusive storylines, and (2) essentially ALL of T2K is
now
>invalidated, considering it mostly happened around the turn of the
>century. 2300AD, on the other hand, is still 300 years from now, and a
>lot of the historical background can be corrected without impacting the
>storyline for 2300AD.

V2 solves the invalidation problem by posing a "What If" that goes back
in 
time.  Instead of revamping the storyline every few years, it
presupposes an 
alternative ending to a particular point in the past that then sets in 
motion an alternate series of events that leads to the WWIII scenario on

which the game is based.

The other advantage of the game, and particularly the web discussion
group, 
is that because T2K V2.2 uses the same system as AD 2300, Traveller: New
Era 
and Cadillacs & Dinosaurs, any discussions on mechanics can be applied
to 
any of the games.

2B^2

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