Re: COLONIAL WEAPONS
From: "Brian Bilderback" <bbilderback@h...>
Date: Mon, 28 Jan 2002 13:59:33 -0800
Subject: Re: COLONIAL WEAPONS
Scott Clinton Wrote:
>:-) Okay...Let me see...
>
>In SG2 we have:
I was referring to gaming in general, not just SG. For instance, when I
play Star Wars RPG, it's not an issue - that's Space Opera. As said, it
depends on how gritty you play your games.
>50-100 ton tanks that can hover...
Which isn't that far removed from today's LCAC's....
>rail/gauss weapons in sizes from < 10kg to multi ton sized...
>power armor ...
>fusion power...
>...and lets not forget faster than light travel...
>
>But, you can't buy into a more reliable, robust and slightly more
portable
>version of a weapon that basically can be produced today???
Depends on your definition of the word "Robust." The precision of a
laser
beam is always going to be much finer than the tolerances even on a
gauss
weapon, and thus much more prone to even a slight jarring knocking it
out of
alignment. Plus, given the nature of a laser beam, out of alignment for
it
won't mean inaccurate (As for a more conventional weapon), it will mean
that it's no longer a weapon, just a really, really bright spotlight.
>:-) Hey, to each his own.
Sure. If you want, just give your settlers Cyborg Psionic Implants.
Those
should be just as plausible, right? ;-)
2B^2
_________________________________________________________________
Join the world’s largest e-mail service with MSN Hotmail.