Re: [FT] Thinking of new ship designs
From: Tim Gray <tgray@a...>
Date: Fri, 25 Jan 2002 14:09:54 -0500
Subject: Re: [FT] Thinking of new ship designs
On Fri, 25 Jan 2002 18:43:26 +0000
Ground Zero Games <jon@gzg.keme.co.uk> wrote:
Nah, I disagree... I would actually prefer something to the effect that
WYSIWYG is NOT required to play. That would protect the feel of the
game as far as open-ness goes. If there is a hint of WYSIWYG being
preferred, then the rules-mongers will get into the game and hose up
what looks to be a very fun game to play.
That being said, having the option to customize your ships with a
modular design sounds great! If nothing else, it would enable people
who are scratch-building their own ships to take some shortcuts by using
the weapons provided for the weapon mounts.
--Flak
But what do I know, I just read the 2nd edition over the past couple
of days...
> But, having done it with Jap ships, I suppose I'm going to have to
make the
> stats at least SOMETHING like the models.....
>
> Jon (GZG)
>
> >
> >
> >----- Original Message -----
> >From: Jeremey Claridge <jeremy.claridge@kcl.ac.uk>
> >To: <gzg-l@csua.berkeley.edu>
> >Sent: Friday, January 25, 2002 3:08 AM
> >Subject: [FT] Thinking of new ship designs
> >
> >
> >> Hello
> >>
> >> I am considering designing my own starships
> >> for FT. Now I'm going to stick to the bug like
> >> feel of the ground forces I designed.
> >> (you remember the Slug conversations :)
> >>
> >> What I'm interested in is whether people prefer
> >> each ship to be purchased whole or whether there
> >> was any merit in producing various ship parts
> >> for you to mix and match and build your own?
> >>
> >> So I simply make say various hulls, turrets, bridges
> >> etc. and you stick them together as you like to make
> >> the various classes of ship.
> >>
> >> ----------------------
> >> Jeremey
> >> germ@germy.co.uk
> >> www.germy.co.uk
> >>
>
>