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G'day,
> This touches on the reasons FMAS seems unsuited to RPG's -
> the variety of skill levels for RPG heroic or superheroic
> characters, as well as the level of superability many
> RPG'ers want in their characters. Has anyone worked on
> this particular issue?
Actually I would've thought the opposite. Why do you feel its too
restrictive? Number of stats? Mechanics?
Just curious
Beth
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