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Re: [FMAS] FMASuper

From: "Andrew Martin" <Al.Bri@x...>
Date: Thu, 24 Jan 2002 10:03:41 +1300
Subject: Re: [FMAS] FMASuper

Brain (?!) wrote:
> This touches on the reasons FMAS seems unsuited to RPG's - the variety
of
skill levels for RPG heroic or superheroic characters, as well as the
level
of superability many RPG'ers want in their characters. Has anyone worked
on
this particular issue?

I've written up "S", it's a RPG system using the D4 through D12 dice
system
of FMA, and relates the Dice to the Fudge levels. "S" is available at:
	http://valley.150m.com/S/S.html
    Caution: the dueling combat system needs more examples, plus the
version
on the web doesn't integrate movement with combat actions in a good
enough
way. Also, be sure to read it thoroughly, as it's easy to get a wrong
impression of the combat system as I've just recently discovered. If
you've
got any questions, please let me know.

Basically, the D4 - D12 levels have a few slight modifiers to increase
the
range of skill values. For extremely high levels of skill or power, the
dice
system starts rolling two dice instead of one.

Also, damage results are multiple dice rolls of weapon damage versus
armour
protection or character size. Each success increasing the level of
damage of
this particular wound.

Andrew Martin
ICQ: 26227169 http://valley.150m.com/
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