RE: DS2: Design questions of my own.
From: "Noel Weer" <noel.weer@v...>
Date: Tue, 15 Jan 2002 17:49:29 -0600
Subject: RE: DS2: Design questions of my own.
-----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Jon Davis
Sent: Tuesday, January 15, 2002 4:52 PM
To: gzg-l@csua.berkeley.edu
Subject: Re: DS2: Design questions of my own.
John Atkinson wrote:
>>
>> --- Noel Weer <noel.weer@verizon.net> wrote:
>>
>> > non-issues with Cascadia - I would run a point
>> > (probably 2) of Stealth. Here
>> > the stats would start to shift: class 5 armor, with
>> > only a class 3 chance of
>> > getting hit.
>>
>> Cost-wise, that's almost the same as buying 2 size-3
>> medium tanks.
>
>Brian,
>
>Actually, if you drop the PDS and backup systems and one
>level of stealth and armor, you can get a size 4
>fast tracked vehicle with a MDC/5 - Superior FC, RFAC/2
>and superior ECM for about 310 points.
>
>It will still have the same firepower and target die with
>slightly less defense.
Nice observation, Jon. The only loss is one armor level there. Much more
efficient design certainly.
I still think that ablative armor can play a role, and would cost less
on
this design. OK, it's role is pretty specific, but our games tend to
value
variety of weapons and designs, so it comes into play pretty frequently
and
has saved many a vehicle. Then again, given the terrain outlined for
Cascadia, HEL fire may be less of an issue...
>But...
>
>If it's in character with your nation, go for it.
>A tank design can always be politically motivated by some
>obnoxious general or political hawk in whatever government
>your nation has.
And if you have a full setting in place, this could feed nicely into a
political/economic issue/scandal regarding the contract bids.
>Jon