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RE: DS2: Design questions of my own.

From: "Brian Bilderback" <bbilderback@h...>
Date: Mon, 14 Jan 2002 16:43:23 -0800
Subject: RE: DS2: Design questions of my own.

The stealth issue is one I'm still mulling over.  It depends on how much
in 
POINTS cost it increases the vehicle vs survivability (Monetary cost is
a 
game flavor issue, points cost per scenario is still a real issue).

>From: "Noel Weer" <noel.weer@verizon.net>
>Reply-To: gzg-l@csua.berkeley.edu
>To: <gzg-l@csua.berkeley.edu>
>Subject: RE: DS2: Design questions of my own.
>Date: Mon, 14 Jan 2002 18:38:25 -0600
>
>-----Original Message-----
>From: owner-gzg-l@lists.CSUA.Berkeley.EDU
>[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of John Atkinson
>Sent: Monday, January 14, 2002 4:00 PM
>To: gzg-l@csua.berkeley.edu
>Subject: Re: DS2: Design questions of my own.
>
>--- Brian Bilderback <bbilderback@hotmail.com> wrote:
>
> >> Boeing of Cascadia BT-14X
> >> Class 5 Fast Tracked, FGP
> >
> >In my experience, Class 5 vehicles are rarely
> >cost-effective (I KNOW I'm going to get lit up on that
> >with a 10 page statistical analysis on this subject).
>
>Actually, I'll give you that. When we run games the 5's die right along

>with
>the 3's. The only caveat that I would throw in there is - given the
funding
>non-issues with Cascadia - I would run a point (probably 2) of Stealth.

>Here
>the stats would start to shift: class 5 armor, with only a class 3
chance 
>of
>getting hit.
>
>You have the missile threat covered with the ECM and PDS, so if you
make 
>the
>armor ablative than you mitigate HEL threats as well, maximizing the 
>armor's
>efficiency (fitting nicely with the survival aspect of the Cascadia
>doctrine).
>
>Caterpillar Defense Products T-22D
>Class 5 Fast Tracked, FGP
>Armor 5 (ablative)
>Stealth 2
>Superior ECM & FireCon
>MDC 5
>SPDS
>APFC
>Co-ax RFAC 2 (For anti-personnel use, having to do with house rules)
>back-up systems
>
>Should run you over 600 points each by the DSII design rules.
>
> >> Kenworth KTX
> >> Class 6 FT, HMT
> >
> >Oh, wow.  Class 6 doesn't increase firepower.
> >Protection is minimal increase.  The problem is that
> >given the lethality of DSII weapons, class 6 armor can
> >be penetrated by an HKP/3 far too often to be worth
> >the cost.
>
>Agreed. Class 6 would be large for the sake of being large, and not for
any
>significant operation advantage.
>
> >John
>
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