Re: StanFlex vs OUDF
From: Roger Books <books@j...>
Date: Fri, 14 Dec 2001 15:59:00 -0500 (EST)
Subject: Re: StanFlex vs OUDF
On 14-Dec-01 at 15:33, Brian Bilderback (bbilderback@hotmail.com) wrote:
> One thing to consider with this whole set-up is that this may be used
as a
> long-term solution instead of a "Switch-em-every-mission" scenario. A
ship
> may spend years NEVER having to switch from one duty to another. But
if
> some day the balance of two ship missions for the same relative-sized
hulls
> goes from, say, 30-70 to 50-50, you don't have to mothball 20 of one
type
> and build 20 of another. You just take 20, and switch out their
modules.
> While it may require the training of replacements for a large
percentage of
> the crews, in the long run it is still faster and cheaper than
rebuilding
> a new fleet. While in gameplay you might be switching them between
> missions, it seems an even more attractive option for
campaign/background
> flavor justification.
So in a campaign game you could say it takes X turns to swap a module.
Sounds good to me.