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Re: [FT]Random Musings

From: "Alan and Carmel Brain" <aebrain@a...>
Date: Mon, 10 Dec 2001 18:59:13 +1100
Subject: Re: [FT]Random Musings

Technology Rating
0-2 - Unable to use that system.
3 - Systems cost double mass, and double cost per mass ie total cost is
x4
------------------------------------------------------------------------
----
---------
4 - Systems cost triple mass, but normal per-mass cost ie total cost is
x3.
5 - Systems cost double cost, but normal mass, ie total cost is x2.
6 - Systems cost normal mass and normal cost

0 means completely unknown
1 means that the effects are known
2 means that basic principles are known, usually from examining debris
3 means that some working devices have been captured or bought, and
embedded
in
special interfacing harnesses. The amount is limited to what can be
acquired.

4 means that inneficient systems can be built that have the same effects
5 means that efficient hardware can be manufactured at great cost
6 means that the technology is now fully integrated into the mainstream.

As of ~2200 It is recommended that Alien Technology be restricted to
level 3
between KraVak, Phalon and Human, Level 5 between Human fleets of
different
powers (eg ESU using PTs, NAC using Needles), and 2 otherwise.

--------------------------------------

1. Fighters and Missiles - missiles that home in on targets and fighters
that attack target ships or fighter groups ( ie the target lies within
6"/3"
after movement) are placed next to the target. Their position during the
attack is deemed to be the target's position.

Consequences:
This is a change insamuch as fighters now no longer have facing, and
that
fighter vs fighter combat always involves a dogfight. Also, all fighters
"escorting" the target ship are coincident, and a dogfight will ensue if
there are any. Finally, the Phalon Plasma Ball will be a sovereign
protection against fighters and missiles -
take 1D6 (+) damage and become immune - if they don't shoot up the
plasma
ball.

2. At the time of PDS firing, any ADAF-equipped ship may fire at any
fighter
or missile within 6". This means that an ADAF ship effectively "escorts"
all
ships within 6".

Consequences:
Simplification of ADAF rules. It also means that ADAF ships can fire at
any
non-attacking fighters or missiles within 6", so can effectively be
Anti-Fighter weapons when screening at a distance.

3. Up to 6 fighter groups may attack any one target per turn. [PSB
Section :
they get in each other's way, and it doesn't matter much how large the
target is - maybe change this to "up to 1000 mass or part thereof"]

Consequences:
This only affects "all-carrier" fleets. Only in extreme cases will more
than
36 fighters be attacking a single target, and even in those cases
there'll
usually be worthwhile secondart targets. What it does do though is
make sure that a relatively "sane" 5000 pt balanced fleet won't be
obliterated a bit at a time by eggshell carriers carrying 20+ fighter
groups, all concentrating on one target at a time.
It also gives some reason to take back partial groups and consolidate
them.
This makes the FB1 designs much more sensible, while not penalising
normal
carrier fleets.

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