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RE: [SG] Firing & actions

From: "Paul Owen" <paul@g...>
Date: Mon, 19 Nov 2001 14:37:11 -0000
Subject: RE: [SG] Firing & actions


Jumping in at the deep end and half way through but isnt that the same
as
doing an aim action before firing or am I getting confused with FMA.

> I think the intent of the rules are plain:
> No figure can fire more than once per activation.
>
> But I do see your point. If you are spending all of
> your time shooting rather than shooting and doing
> something else, your fire should be more effective.
>
> If you and the group you game with agree, add a house
> rule. I think that allowing double fire is too much,
> but you could increase the quality of the unit by
> 1 if it spends both actions on its fire (represents
> extra fire and/or time aiming). Anyway its a suggestion.
>
> -----
> Brian Bell
> -----
>
>
> -----Original Message-----
> From: Jaime Tiampo [mailto:fugu@spikyfishthing.com]
> Sent: Saturday, November 17, 2001 16:34
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [SG] Firing & actions
> [snip]
>
> In real life that's correct. In this particular game system it gets a
> little arbitrary. I can fire, then move. But if I stay I can only fire
> once and that second section of time is wasted. To me this is one of
the
> big problems with SG. Allowing a second weapons sytem firing to me
> corrects a little of arbitrary cutoffs.
> [snip]
>
> Jaime
>
> -----Original Message-----
> From: Jaime Tiampo [mailto:fugu@spikyfishthing.com]
> Sent: Monday, November 19, 2001 01:10
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [SG] Firing & actions
> [snip]
>
> Which means the rules don't allow you to do this since you have to
know
> this ahead of time.
>
> In the end it's one man, one shot. No individual may fire more then
once
> in an activation. Still seems screwy to me.
>
> Jaime
>


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