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Re: CanAm Designs

From: "Laserlight" <laserlight@q...>
Date: Fri, 16 Nov 2001 23:44:28 -0500
Subject: Re: CanAm Designs

> If this is the CanAm game I think it's a little over simplistic. For
> introductory games sure, but I think for this kind of level it would
be
> better for a more open design system.

a) last year we had an semi-open design system and one team got
crushed because, as one of the crushees but it, "we brought a knife to
a gunfight".

b) I know they're simple but I'm trying to emphasize maneuver--we had
similarly simple ships in a game Noam ran and it was the best FT game
I've played.
  I'm also trying to playtest the ships I'm thinking to include in
FTLite.

> As for an "every man for himself" setup the smart side will team up
and
> then go after each other at the end when they've eliminated the
badguys.

it's a GM function to inject a little friendly backstabbing.  Eg the
GM assigns you a player to be a target.  You don't know whose target
you are...


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