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Re: Sinking GEV's

From: "Brian Bilderback" <bbilderback@h...>
Date: Mon, 22 Oct 2001 14:37:38 -0700
Subject: Re: Sinking GEV's



>Oerjan Ohlson wrote:
>
>(Yes, hovercraft do displace some water - though it is their air
cushions
>which do the displacing, not their hulls. This is usually visible on
pics
>of hovercraft moving over water.)

Remember you said this n a moment when I clarify my point.....

>Brian Bilderback (welcome back, BTW!) wrote:
>
>>Another possible route you might take is this:
>>HR In order to move across water GEV's must be designed with the
>>Amphibious feature as for other land vehicles.
>[...]
>>In this case, don't think of the "amphibious" feature as being just a
>>watertight hull and a couple of PTO proprllers, rather, it is a design
>>feature of the GEV which allows it's skirt & propellers to displace
enough
>>water pressure to keep it from sinking.
>
>Um, well. Put it like this: if you make the hull of an M1A2 Abrams
>completely watertight and put propellers on it, it'll still sink.

Sorry if you took that comment literally.  Let me clarify.  To take a
land 
vehicle and make it amphibious, IRL, you have to make it displace enough

water to keep it afloat, and equip it with both land and water
propulsion. 
In the game, this is simulated by paying to make the vehicle amphibious.
 
Therefore:

>IOW, if you want an amphibious GEV with heavy armour, you have to make
it
>big enough to spread the weight of that armour over a large enough
surface
>so the "ground pressure" of the vehicle is so low that the water can
>support it.

Agreed.  My suggestion is merely that since the way this is simulated
for 
ground vehicles in DSII is to pay for amphibious, it stands to reason
that 
tis is a viable way to simulate it in GEV's as well.

>Re: vehicle design system: I and Beth have made some progress over the
past
>year,

Sidetracked or no, I'd like to see what you have.  I'll probably still
stick 
with my HR's, but I'm always willing to review and refine.

BrCB

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