Re: Sinking GEV's
From: Michael Llaneza <maserati@s...>
Date: Fri, 19 Oct 2001 08:48:45 -0700 (PDT)
Subject: Re: Sinking GEV's
The real catch is the thrust/weight ratio. The combat cars have enough
thrust to
fly over water for short distances. The panzers must rely on the ground
effect
for lift and so will sink if the ground cannot support their weight -
like water
or damaged bridges.
On Fri, 19 Oct 2001, Roger Books wrote:
> On 19-Oct-01 at 03:55, WJAL21@aol.com (WJAL21@aol.com) wrote:
> > How about varying the amount of armour depending on
> > whether its fast or slow GEV?
>
> I'm not sure what this would accomplish.
>
> We once had a discussion here of the fact that the tanks
> in Hammer's Slammers couldn't cross water because they
> would sink. I want to HR that affect so I can use it
> in building scenararios. The two possible ways I can
> see going about it are:
>
> Any vehicle with more than X armour sinks. I _believe_
> the rules say that water craft may have no more than
> 3 armour so I used this as the breakpoint. I haven't
> double checked the rules so it may be 2.
>
> The other possibility was any vehicle that used more
> than 80% of its' space would sink. This would make
> for designs only usable within our group and didn't
> want that to occur.
>
> Roger