Prev: Re: FMA DSII+ Next: GZG-WCC II: Does anybody want it to happen?

Re: FMA DSII+

From: Glenn M Wilson <triphibious@j...>
Date: Mon, 24 Sep 2001 20:38:26 EDT
Subject: Re: FMA DSII+

Okay, I can do that.  Similar is good, match depends on what is matched.

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

On Mon, 24 Sep 2001 16:39:02 -0600 "mrUseless" <mruseless@home.com>
writes:
>I agree wholeheartedly with Roger. Brian's system doesn't match SG.
>I was just beginning to do what Roger is doing, but I'll wait and see 
>how
>his comes out.
>The way I figure it, SG and DS can both use VERY similar rules, with
>differences reflecting groundscale and less firefight detail for DS.
>Eric
>
>The Gearhead Page
>http://members.home.net/mruseless
>
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>
>> -----Original Message-----
>> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
>> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Roger Books
>> Sent: Monday, September 24, 2001 3:09 PM
>> To: gzg-l@csua.berkeley.edu
>> Subject: Re: FMA DSII+
>>
>>
>> On 24-Sep-01 at 16:59, -MWS- (mshurtleff1@qwest.net) wrote:
>> > At 04:46 PM 9/24/2001 -0400, Roger Books wrote:
>> > >Yes, I know, DS is already FMA.  I'm talking about dropping
>> > >chits and going to a SG style of fire resolution.  Here
>> > >are the initial ideas, probably paraphrased out of SG with
>> > >minor mods.
>> > [snip]
>> >
>> > Brian Bell has already the conversion - here's the URL:
>> >
>> >	      http://www.ftsr.org/ds2/techlib/ds2fma.asp
>> >
>> > I posted a request about a week ago for playtesting feedback on
>> his set and
>> >  got no response.	As soon as I get less busy, Lonnie & I are
>> going to run
>> > a	few games using Brian's mods and try them out ourselves.
>>
>> I looked through his mods and, while they look like they will work,
>> have a different feel than the SG system.  He is attempting to
>> duplicate the chit draw with dice.  I don't feel that is any more
>> realistic, and certainly more complicated that the SG method.
>>
>> It looks to me that with a little effort DS can be given much
>> of the same "look and feel" of SG without damaging the system.
>> Brians mods are DS with Dice.  I'm looking for SG in another
>> scale, much as the playtest of FMA felt like SG in a bit different
>> scale.
>>
>> Roger (Never Happy)
>>
>

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