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Re: FT-Starfire conversions

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sat, 22 Sep 2001 11:33:28 +0200
Subject: Re: FT-Starfire conversions

BIF wrote:

> >>Forts-Use ship construction rules, with them having a drive of 2%
mass for
> >>station keeping only (not thrust).
> >
> >Why bother with engines at all?
>
>I thought they would need some kind of station keeping drive and a
power
>plant, or do other FT`ers consider these payed for in the hull mass?

Dunno about other FTers, but in Starfire the station-keeping drives are 
included in the hull cost/mass. The powerplants are included in the 
cost/size of whatever systems use power, but in FT I'd keep the
Powerplant 
core system.

> >>Gunboats-This I am trying to go along the lines of a
heavy/interceptor
> >>fighter that can be targetted by ship to ship weapons, but can carry
more
> >>missiles than a fighter (2 fighter missiles, or 1 SML missile each)
and has
> >>no endurance (but is slower, 18 MU per turn ). If rearming, must be
rearmed
> >>by a shutdown ship, and if shutdown ship is hit by weapons fire,
takes
> >>doubble dammage.
> >
> >Gunboats generally get slaughtered by an equal number of fighters, so
> >Heavy/Interceptor doesn't sound all that likely. I'd make them
Heavy/Attack
> >or just plain Heavy, in either case assuming that the "fighter
missile"
> >above refers to AFHAWK (not sure, it could refer to a torpedo
fighter-style
> >weapon as well).
>
>I did mean the fighter torpedo`s and AFHAWK. A gunboat can carry 2
fighter
>torpedos, 2 AFHAWK or 1 SML (standard).

OK, that works too (with the fighter torpedoes representing fRAAM).

>We took your sugestion and used them
>as a heavy/attack, with standard fighter Vs fighter roll. Also, could
>intercept incoming missiles just like a fighter, and if targeted by
SM`s,
>the number of missiles after interception was the number of gunboats
>destroyed.

OK.

> >>Must be carried on external racks (10 mass for a squadren),
> >>and if hit by enemy fire while onboard their racks, are considered
> >>destroyed.
> >
> > The reason to carry the gunboats on external racks was that they
*don't*
> > take up much internal Mass aboard the mothership...
>
>Hmm, I was trying to have something different from the 9 mass fighter
bay,
>and a 10 mass gunboat rack was the same mass as 2 ER SMR`s (replace the
>SMR`s on the bug capitols with a gunboat rack).

Yes, true.

>The one thing we did find
>out about the gunboats is that they can be killed by normal ship to
ship
>weapons, but a ship will not be able to kill them all before they get
within
>range, due to overloading the firecons of the targeted ship.

Depends if you fly them as individual units, or as the 4-GB squadrons
like 
in Starfire (where each *squadron* counts as a single target).

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."


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