RE: [SGII] Zombies
From: johncrim@v...
Date: Mon, 17 Sep 2001 23:02:36 -0500
Subject: RE: [SGII] Zombies
> G'day John,
>
> Sounds good to me... fun, fun, fun ;)
>
> >They will automatically move towards the closest
> >living being, but will avoid significant
> >amounts of open flame.
>
> What even their evil overlord with the cruel, but maniacal laugh? ;P
Evil overlord? Oh, no, no, no! That would be *fantasy*! These are the
kinds of Zombies
that are awakened by the radiation of a crashing space probe, or some
weird and icky alien
virus!
You know, *scientific* Zombies! Really. Trust me on this.
> >In any situation that would result in a captive, the
> >unfortunate fellow becomes another casualty.
>
> I take it you mean dead, not another zombie?
I hadn't actually considered that. I figured that the Zombies would
devour the guy, but
having him join their ranks might be fun too.
> >In close assault, Zombies roll 1d6 x 2.
>
> You may find this a little strong, but I guess on playtesting will
tell.
Maybe 1d4 x 2. YUou're right, it needs to be playtested. Fortunately,
this is the kind
of thing that lends itself pretty easily to solo playtesting. Zombie
tactics are pretty
simple, after all.
John Crimmins johncrim@voicenet.com
http://www.voicenet.com/~johncrim
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