RE: [SGII] Zombies
From: Beth.Fulton@m...
Date: Tue, 18 Sep 2001 09:27:07 +1000
Subject: RE: [SGII] Zombies
G'day John,
Sounds good to me... fun, fun, fun ;)
>They will automatically move towards the closest
>living being, but will avoid significant
>amounts of open flame.
What even their evil overlord with the cruel, but maniacal laugh? ;P
>In any situation that would result in a captive, the
>unfortunate fellow becomes another casualty.
I take it you mean dead, not another zombie?
>In close assault, Zombies roll 1d6 x 2.
You may find this a little strong, but I guess on playtesting will tell.
Cheers