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RE: [SGII] Zombies

From: Beth.Fulton@m...
Date: Tue, 18 Sep 2001 09:27:07 +1000
Subject: RE: [SGII] Zombies

G'day John,

Sounds good to me... fun, fun, fun ;)

>They will automatically move towards the closest 
>living being, but will avoid significant
>amounts of open flame.

What even their evil overlord with the cruel, but maniacal laugh? ;P

>In any situation that would result in a captive, the
>unfortunate fellow becomes another casualty.

I take it you mean dead, not another zombie?

>In close assault, Zombies roll 1d6 x 2.

You may find this a little strong, but I guess on playtesting will tell.

Cheers

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