Re: [GZG] Imperium 3rd Millenium campaign for FT/DS
From: ":Den Neo" <den_den_den@t...>
Date: Sat, 8 Sep 2001 18:37:12 +0100
Subject: Re: [GZG] Imperium 3rd Millenium campaign for FT/DS
----- Original M
----- Original Message -----
From: "Christopher Weuve" <caw@kentaurus.com>
To: <sfconsim-l@yahoogroups.com>
Sent: Thursday, August 23, 2001 10:33 PM
Subject: [sfconsim-l] initial opinion: Imperium, 3rd Millenium
> For sale: one copy of _Imperium, 3rd Millenium_. One owner,
purchased 90
> minutes ago. Comes complete with inane tactical combat system (a
5x5x3
> tactical grid) and an overly-busy strategic map. For no extra
charge I'll
> throw in a copy of the 2nd edition rules with the
less-detailed-but-not-stupid
> tactical system.
>
> Okay, I'm not sure if I'm serious about selling it, but I am
extremely
> disappointed by this product. (Disappointed but not surprised, given
> Avalanche's track record.) From my cursory examination, here's a
summary of
> the changes:
>
> 1) Added a ground tactical map (hexes on individual planet displays,
like the
> JTAS article);
>
> 2) Added space tactical map, using squares in three 5x5 levels. 3D
ranges
> determined by counting down/up, then row, then column. (Apparently,
> trigonometry never really made it to the 3rd Millenium.) Deleted
previous
> tactical space combat system;
>
> 3) "3D map," with distorted hexes, making normal space movement a
pain to
> conduct;
>
> 4) Deleted tankers (replaced by a rule that simply says you have to
stop when
> entering a hex with a planetless blue giant) and the Terran-style
experimental
> dreadnought for the Vilani;
>
> 5) Multiple name changes, e.g., "mothership" now "carrier";
>
> There are some other things which appear to be editions, such as
special rules
> for the death of the Emperor. Then again, I may just be forgetting
them from
> the original. I'd like to do a side-by-side comparison and detail
any new
> things that might be an improvement. Given my schedule these days,
though, if
> someone else gets the urge to do so before me, you should indulge
it.
>
> My initial impression is that, if you have to choose between
_Imperium 2nd
> Edition_ and _Imperium 3rd Millenium_ for the same price, go with
the earlier
> product. Better rules, with components that are plainer but MUCH(!!)
easier to
> read.
>
> This was really, really disappointing. I was hoping that some of
the
> interesting ideas present in _Dark Nebula_ and _Fifth Frontier War_
would
> finally make their way into _Imperium_. It *is* better than most
Avalanche
> products -- even Avalanche can't totally ruin one of the best SF
game of all
> time (kudos to Marc Miller), and it is a relatively-cheap $35.
Still, after
> the fiasco that is _USN Plan Orange_ I had decided not to buy any
more games
> from Avalanche "except for _Imperium 2000_". In retrospect I
shouldn't have
> made the exception.
>
> chrisw
> (who also has copies of Avalanche's _USN Plan Orange_ and _USN Plan
Black_ for
> sale, ask me if you are interested)
>
From: JDoch226@aol.com
To: gzg-l@csua.berkeley.edu
Sent: Saturday, September 08, 2001 5:26 PM
Subject: [GZG] Imperium 3rd Millenium campaign for FT/DS
Now that Avalanche Games has finally released their Imperium 3rd
Millenium boardgame http://www.avalanchepress.com/ I'm itching to try it
out as a FT/DS campaign. Has anyone seen the game yet? I'm wondering
how much it differs from the original version of Imperium.
Jed