[FT] Multiple Turn Weapons
From: Noam Izenberg <noam.izenberg@j...>
Date: Wed, 5 Sep 2001 07:07:32 -0400
Subject: [FT] Multiple Turn Weapons
I toyed with this a while back. With ship-borne weapons there's a
problem tracking changing arcs (assuming the weapon is limited arc) and
ranges from turn to turn to keep "lock". Another problem with the
"standard" FT timescale where a turn is 15-20 minutes is a matter of
feel rather than mechanics. Torpedo/missile type weapons with long
duration effects don't have this problem and leech pods are already part
of the game. They could possibly be generalized to non-organic ships,
but then the SV should probably have them somewhat strengthened.