[FT] Multiple Turn Weapons
From: Sean Bayan Schoonmaker <s_schoon@p...>
Date: Tue, 04 Sep 2001 17:39:28 -0700
Subject: [FT] Multiple Turn Weapons
I was just thinking (dangerous thing that), and was wondering about
multi-turn weapons. By this I don't mean weapons that take more than
one turn to arm, but weapons whose affect changes according to haw
many turns in a row they hit (up to a certain limit).
For example: a weapon that, hitting target A on turn 1, does 1 point
if it hits; on turn 2, if it hits the same target (A), it does 2
points; and so on.
Any miss resets, as does switching targets.
Once the maximum damage is reached (let's say 3 for argument's sake),
the weapon must cool for a turn.
You could use the std. Beam mechanic, but no re-rolls and all hits,
regardless of the number on the die, only cause 1 point (or 2 for the
2nd consecutive hit, etc.).
Comments?