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RE: Campaigns

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 24 Aug 2001 09:55:23 +1000
Subject: RE: Campaigns

On Friday, August 24, 2001 2:58 AM, Bell, Brian K (Contractor)
[SMTP:Brian.Bell@dscc.dla.mil] wrote:
> In the same way, crew that lacks experience could be
> represented by not counting the LAST crew factor. This
> would be the they-will-learn-in-combat or just-give-
> me-warm-bodies approach. This often happens toward the
> end of a war when much of your professional force has
> been lost to attrition.

That could make a very good way to represent crew experience:
Untrained: -3 CF, 6 months training to make Green
Green: -1 CF, 6 weeks training and 1 battle or wargame to make Regular
Regular: +0, 6 battles to make veteran
Veteran: +1 CF, 12 battles to make Elite
Elite: +2 CF

Ships replacing casualties must roll greater than the number of
replacements
(in % terms) to avoid being downgraded a step.	eg: a Regular cruiser of
5
CF replaces 2 crew after battle, there is 40% chance that the crew
experience will be reduced to Green due to key personnel losses.
All navy replacements are drawn from Green crews (unless you
decommission
another ship with surviving CF aboard).  Sending untrained crewmen
aboard is
asking for trouble (although you could probably put them aboard merchant
ships).

Wargames double the maintainance cost of a ship for a turn (or other
appropriate costs under the campaign rules used)

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu


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