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Re: FT Taskforce and Fleet Actions

From: "Laserlight" <laserlight@q...>
Date: Mon, 6 Aug 2001 18:44:21 -0400
Subject: Re: FT Taskforce and Fleet Actions

> The thing I'm stumped on is exactly how to represent movement based
> upon a task force's (and specifically the ships comprising said task
> force) movement across individual hexes. I want the scale of
> acceleration between each ship to be represented nicely but not too
> quickly.

Vector on a hex grid is easy.

> 80-100 hexes across is the overall map known as Theatre Action Scale

That's a LOT of hexes, don't you think?

> Any asteroid belts will have a maximum safe speed for transition

Well, as long as you don't outrun your radar, you should be safe.  I
wouldn't bother with this.

> Keep in mind, I'm still batting the concepts around but the basic
> idea seems solid and playable. Thoughts comments?

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