Re: FT Taskforce and Fleet Actions
From: "Laserlight" <laserlight@q...>
Date: Mon, 6 Aug 2001 18:44:21 -0400
Subject: Re: FT Taskforce and Fleet Actions
> The thing I'm stumped on is exactly how to represent movement based
> upon a task force's (and specifically the ships comprising said task
> force) movement across individual hexes. I want the scale of
> acceleration between each ship to be represented nicely but not too
> quickly.
Vector on a hex grid is easy.
> 80-100 hexes across is the overall map known as Theatre Action Scale
That's a LOT of hexes, don't you think?
> Any asteroid belts will have a maximum safe speed for transition
Well, as long as you don't outrun your radar, you should be safe. I
wouldn't bother with this.
> Keep in mind, I'm still batting the concepts around but the basic
> idea seems solid and playable. Thoughts comments?