Re: Captor Mines
From: "Bif Smith" <bif@b...>
Date: Sun, 15 Jul 2001 21:50:22 +0100
Subject: Re: Captor Mines
I was thinking along the same lines, but using a SML salvo as the mines.
If
we say the SML missiles are small missiles that get their range from a
large
drive, with a small drive and warhead used at the end to give them their
6MU
attack radius. All we would need would be the final drive and the
warhead,
so we could have a mine as a cut down SML, deployed from a minelayer
(same
mass as a SML launcher?, or slightly less, say mass=2?), with the mines
as
ammo, just like SML`s, but lighter (say, mass=1 per 6 mines/1 mine
marker?).
If we say, instead of using a quality of the mine, we just use the 1D6
SML`s
on target, and any mines within 6MU of the ship at the end of it`s
movement
attack said ship. To give the ship some chance, we can have all the
mines
attack as just one salvo, to aviod the waste of PDS against light
salvo`s.
The only problem with this, is a single ship will clear a 6MU radius
circle
of mines, meaning a small ship can be sacrificed to clear mines. As a
secondary rule, when each mine is layed, it is given a number, and the
number is the order it will attack. Mines with a 1, will attack any ship
within range first, and mines with a 2 will attack after the first
wave/on
the second turn (if the ship survives). If the ship is destroyed with
the
first salvo of mines, the second salvo (and later ones) will wait for
another target to come within range. A ship equipted with a mine
sweaping
system can attempt to intercept the mines before they launch, and PDS or
fighters can be used to minesweap before the following wave attack, but
only
after dealing with the first wave (if they survive). Fighters attempting
to
clear the mines roll the same as if intercepting normal SML missles
salvos,
with the same chance of being caught in the explosion.
Or, if you don`t like the idea mine waves, we can have instead that
different size ships have mines attacking at different radie, IE- upto
50
mass=3MU, 51 to 100 mass=4MU etc.
Just some of the ideas off the top of my head.
BIF
----- Original Message -----
From: Michael Robert Blair <pellinoire@yahoo.com>
To: GZG-L <gzg-l@csua.berkeley.edu>
Sent: Sunday, July 15, 2001 7:37 PM
Subject: Re: Captor Mines
I like the idea of using missiles as torpedo warheads.
Give the mine a rating to use for both detection and
avoidance - to reflect both its own stealthiness and
ability to avoid detection and its ability to detect a
target which is of course reflected in its cost (or TL
if you want to go down that road).
Something Like:
Mine Quality
Ships Signature Low Normal High
Low N/A 6 5, 6
Normal 5, 6 4-6 3-6
High 4-6 3-6 2-6
Sensors Active ---- Automatic ----
If the mine picks up the ship it fires a salvo of
missiles which are resolved normally.
Mine Sweeping
The better quality a mine is the less likely it is to
be found, and if you can't find them your best bet is
a ship with very heavy point defences (ie. A Russian
or Iranian style sweep) - or a Nova Cannon!
Michael
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