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Re:[FT] Honor Harrington update

From: "Bif Smith" <bif@b...>
Date: Thu, 12 Jul 2001 06:19:14 +0100
Subject: Re:[FT] Honor Harrington update


----- Original Message -----
From: Robertson, Brendan <Brendan.Robertson@dva.gov.au>
To: 'gzg-l@CSUA.Berkeley.EDU' <gzg-l@csua.berkeley.edu>
Sent: Wednesday, July 11, 2001 1:06 AM
Subject: RE: [FT] Honor Harrington update

> On Wednesday, July 11, 2001 5:01 AM, Bif Smith
> [SMTP:bif@bifsmith.fsnet.co.uk] wrote:
> > > http://home.pacific.net.au/~southernskies/ft/honor.htm
> > I have been reading your site, and the alterations to the HH rules.
I
have
> a
> > few querries-
> > 1-Pod launcher system is same mass as equivalent missile launcher
size,
> but
> > gets 6 arc fire? Y/N
> Yes, but you need to also pay for the launchers on top of the pod rail
> system. (effectively 6 mass per launcher).
>

And come without ammo? Seams to fit the mass figures (I think).

> > 2-Do the ER missiles (as used by minne) mass any greater than normal
> loads?
> > Y/N
> Oops, forgot to cover that. At the moment, I haven't actually done a
points
> system up for special systems yet (none of the ships are pointed, only
> massed).
>

So same mass, just different cost? (when costs worked out)

> > 3-For the pod system, is a firecon required for each pod launcher,
even
if
> > fired at the same target? Y/N (is one disadvantage I could see to
pods).
> Normal launch rules apply (you need 1 active firecon in missile launch
> phase).  However, both the launch rails and extended magazine can be
hit
by
> threshold checks.  I may change this, as I haven't tested the Minotaur
or
> Wayfarer in combat as yet (DON'T let the captain hear you calling her
> "Minnie" or you'll spend several days in the brig).
>

NO, what I mean is that do you require a firecon per pod launched, as a
missile broadside (even one of 24 missiles) can be ONE launcher Vs 6
pods.

> > 4-Do the deployed pods have to be fired on the turn of deployment,
or
can
> > several turns of deployed pods be set to delayed fire, making a
massive
> > salvo to overwhelm the targets PDS posible (within the FCon limits
> question
> > set above)? Y/N
> Haven't gotten up to this yet, but in the short term, ships can tow
maximum
> pods equalling their FC at a penalty of MD1.	Still getting the base
rules
> down before doing major work on Ghost Rider.
>

It`s related to this, but what I`m saying is say a ship deploys 6 pods
per
turn, with no acceleration, for 3 turns. Could it fire all 18 pods at
once?

> > 5-What about decoys (or did I miss them)? Y/N
> Decoys are subsumed under the countermissile rules for simplicity.
>

Yes, decoys work within the PDS, but what about using decoys to lure the
target off course (making them mimmic another ship). Or is it just too
complicated?

> > I am asking these questions because the answer would lead to being
able
to
> > design a harrington class SDP, consisting of a pod laying system (6x
salvo
> > 12 ER pods), a minimum broadside weapons, and a lot of
countermissiles/ecm
> > and ADFCons to represent the goast rider systems.
> >
> > Yes, there is 1 other question I forgot (silly me). It was-
> >
> > How do you work out the way pods are towed, and what do they do for
the
> > thrust/acceleration of the towing ship?
> I'll get around to this when the other systems are satisfactory
(otherwise
> see above).
>
>
> 'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
> [sstrike] Raider Fleet of War Leader Kel'em'all
> [FITS-DP] World Cup Team: Australia II
>
>

Please inform us when your satisfied with it all. It may be complicated
(or
at least have a lot of missile salvo`s on the board at once), but on
first
glance, it does seam to capture the spirit of HH (although I do think
the
SD`s should be a little bigger and allowed to have some armour along
with
the bigger DP`s, to make them tougher).

BIF


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