RE: [FT] Fighter Balance (was: FT-Number crunching required)
From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Tue, 10 Jul 2001 12:15:53 -0400
Subject: RE: [FT] Fighter Balance (was: FT-Number crunching required)
I thought he meant if you are screening a ship.
You have to guess which ship to screen.
If you are just flying escort, you have to place the fighter within 6mu
where you expect the missiles to be.
If you are willing to spend endurance, then you need to be within 18mu
where you think the missiles will be.
Of course, if the ships you are protecting are flying faster than 24,
screening is your only option for all but fast fighters.
> -----Original Message-----
> From: Oerjan Ohlson [SMTP:firstname.lastname@example.org]
> Sent: Tuesday, July 10, 2001 12:11 PM
> To: email@example.com
> Subject: Re: [FT] Fighter Balance (was: FT-Number crunching
> David Griffin wrote:
> >A single fighter group does make a nifty PDS, but
> >an expensive one. The problem against SM's is that
> >you gave to guess which ship is going to be hit.
> According to the published rules (FB1 p.6), the fighters only have to
> within 6mu of the missile salvo at the end of the fighters' secondary
> in order to engage the salvo. No need to guess.
> "Life is like a sewer.
> What you get out of it, depends on what you put into it."