Re: FT-Number crunching required (HELP)
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 09 Jul 2001 14:47:12 +0200
Subject: Re: FT-Number crunching required (HELP)
BIF wrote:
> > However... these masses and costs assume that the standard MTM is
itself
> > balanced against the SMR. At the moment there's, um, quite a few
different
> > opinions on how true that assumption is <g>
>
>If I may be so humble, there is definately a inbalance between SM`s and
MT
>missiles.
I know. Some
>Ignoring the dammage potential differences of the 2 missile systems
>(which, the laser head equalises), there is the point of the PDS
required
>for intercept of the 2 systems, which work against the MT missile
better
>(or worse, depending on your viewpoint <G>) than SM missiles.
Take a look at the tables Beth posted again; they compare 1 SMR hitting
a
target protected by 1 to 6 PDSs with 1, 2 and 3 MTMs hitting the same
target. The MTMs need to hit the target with just over 2 missiles to
"break
even" compared to the SMR (or just under, if the target is very weakly
defended).
Because of this the main problem with the MTMs is *not* their
vulnerability
to PDSs, but instead that the movement mechanics specified in MT give
them
far too low a chance of hitting a target in the first place. If you
change
the MTM movement to a fighter-style system, their hit probability
increases
massively.
I'm currently playtesting Alan's "simplest" MTM version as well, and so
far
I like it (at least for Cinematic; haven't had a chance to try it in
Vector
yet). The "variable" version feels a bit too short-ranged though.
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry