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RE: check those numbers...

From: "Bell, Brian K (Contractor)" <Brian.Bell@d...>
Date: Mon, 9 Jul 2001 07:04:11 -0400
Subject: RE: check those numbers...

Ryan is correct.

You are limited to a number of weapons equal to the vehicle size (not
counting the free APSW).

In DS2, Wheeled, Grav, Tread etc. have different movement rates and
limitations. This is abstracted out in SG2. A direct conversion would
vehicles zipping across the SG board at 60, 100, 120 or even 150" a turn
(not counting VTOL or aerospace).

DS2 also makes some adjustment in the type of powerplant required for
certain movement types and weapons (as Ryan indicated). And points try
provide some balance as well (but the system needs adjusting).

Brian Bell

> -----Original Message-----
> From: Ryan M Gill []
> Sent: Friday, July 06, 2001 3:16 PM
> To:;
> Subject:	Re: check those numbers...
> You have a size 2 vehicle with 3 weapons plus the "free" APSW. Too 
> many weapons.
-----Original Message-----
From:	David L. Dunn - DLD Productions
Sent:	Friday, July 06, 2001 3:02 PM
Subject:	Re: check those numbers...

Hi all.
Need some help here.  Dunno if I'm doin' it right, but I'm designing a
and want to put some stats to it.  This is before I finish designing the
so I know what to put on it, and what not to.  Here goes:
Class 2
10 Cap
Ar Val=2
GAC/2 turreted=6
	    10 Cap used.
The rule book doesn't state anything about point capacities for wheeled,
feathered, so how does one justify designing a vehicle that is wheeled,
that is Grav?
Does it just happen?   I know all vehicles have a basic move of 12" but
does, or would, or should one pay for a Grav type vehicle verses a
vehicle, in the designing stage?
Tanks.... for the help! ;-)
David L. Dunn

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