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RE: [FT] Idea: Fighter MRSM

From: "Brian Bell" <bbell1@i...>
Date: Tue, 3 Jul 2001 22:09:35 -0400
Subject: RE: [FT] Idea: Fighter MRSM

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Suffer same penalty as Torpedo Fighters? I.e. They act as Attack
Fighters in fighter on fighter combat.

Over the long run, they would be much more effective than Torpedo
Fighters, as they would never have to make Morale checks (unless
abushed by other fighters). If you do even 1 point of damage with PDS
against Torpedo Fighters, there is a chance of them missing a Morale

If you put this in, I would think that you would also need to add an
XPDS (Extended Point Defense System). Mass 1, cost 3, may attack any
fighter group within 12mu, roll of 5 kills 1, roll of 6 kills 2 (and
rerolls). Vs Hvy Fighters, ignore rolls of 5. XPDS may fire each
round. Does not have anti-ship mode.

- ---
Brian Bell
ICQ: 12848051
AIM: Rlyehable
YIM: Rlyehable
The Full Thrust Ship Registry:
- ---

- -----Original Message-----
From: owner-gzg-l@lists.CSUA.Berkeley.EDU
[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Thomas
Sent: Tuesday, July 03, 2001 14:36
Subject: [FT] Idea: Fighter MRSM

MRSM - mid range standoff missile 

This is something akin to a cross between an 
SM and a group of torpedo fighters. 

Fighters currently run a very high risk of being 
obliterated in a high PDS environment as well as 
a risk of being annihilated by interceptors. 
Enemy fighters are kind of hard to dodge, but 
the problems engaging ships outside the PDS 
envelope suggest the development of some 
sort of standoff weapon. It can't be hugely 
powerful or everyone will take it! It has to also 
be costed appropriately. 

The idea is this: 
PDS range is 6". A weapon which would allow a 
fighter to attack from a range of 9" would allow 
a squadron of attacking fighters to engage the 
target from range and eliminate PDS (except 
from other ships with ADFC within 6") as a 
threat (thus leaving only the other side's 

So, when we buy a torpedo fighter, we get a 
weapon which can (IIRC) do 1d6 damage per 
fighter but requires you to enter the PDS 
envelope to use it. It also is a one shot, then 
home to reload kind of item. 

Similarly the MRSM is proposed as a 
modification to a standard fighter to replace its 
existing ordinance loadout. An MSRM fighter 
can fire one MSRM salvo before rearming. So in 
this sense, things work like a torpedo fighter. 
However, the MSRM may be fired from 9" out 
and therefore outside of PDS range (however, if 
the fighter player is a little clueless, he might 
still put himself inside PDS range....). So it can't 
do as much damage. 

Each fighter fires its MRSM and the 6 (for a full 
squadron) come in as one attack. Each MSRM 
does 1d6-3. (average 1 pt, max 3). However, 
MSRMs are subject to the PDS (their fighter 
platforms might not be, but the munitions have 
to enter the PDS envelope to attack) and so the 
PDS can attack incoming MSRM salvoes (when 
an MSRM fighter declares it is attacking, it must 
identify that it is deploying the MSRM to give 
the defender a chance to allot his PDS with this 
fact taken into account). Because the squadron 
fires one salvo together, PDS multi-kill is 
effective (that is, you can kill more than one of 
the 6 MSRMs with a given PDS if you roll well). 
Screens have no effect on this attack form (its 

I suspect a flight of fighters armed with MRSMs 
should be costed as torpedo fighters. 

This gives a standoff weapon that gives fighters 
a good chance to survive an engagement, but 
they'll have to go home to rearm. Against a 
light PDS vessel, they should be able to do a 
few points damage. Against heavy PDS, they'll 
probably be moderately ineffective. 


Tomb Raider

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