Prev: RE: [OT] Unpredictable AI Next: Re: [OT] Unpredictable AI

Re: Sa'Vasku

From: Charles Taylor <charles.taylor@c...>
Date: Thu, 21 Jun 2001 19:15:21 +0100
Subject: Re: Sa'Vasku

In message <4.2.2.20010621100052.00a2ec50@pop.hba.marine.csiro.au>
	  Beth Fulton <beth.fulton@marine.csiro.au> wrote:

Hi Beth,

> G'day guys,
> 
[snip quotes]
> 
> Personally I reckon this restriction will introduce a flaw rather than
a 
> solution. If you limit the power generators to even 30% and your
opponent 
> still wants to build a 3000 (or whatever) point monster then they'll
end up 
> having HEAPS more biomass to soak up damage with. The best way to
cripple 
> an SV is make them lose biomass (especially if they do it by over
extending 
> in the drone or pod production area). Wounded SV slump fast. Thinking
back 
> to the numbers I ran in May this restriction did make their cost for
punch 
> about the same as humans but knocked their damage soak ability up so
that 
> an equivalent human ship could only take about 70% in comparison.

Well, the rest of my comment did kinda say the same thing - if the
monster don't have all power, it'll have all biomass.
> 
> Once you incorporate the suggested changes (9" range bands etc) the SV

> (even the monster ships) are no more scary than home built human
ships. A 
> 2000 point human ship can match range and hitting power of an
equivalent 
> NPV SV ship. They can't match the speed obviously, but when they have 
> exactly the same range why bother, just sit and wait for him to come
in. If 
> you don't wish to go that path then there are a heap of other options
(lots 
> of small ships instead). OK this isn't what some of you are
comfortable 
> with, unfortunately combatting aliens is gonna take us places we're 
> unfamiliar or uncomfortable with ;)
> 
> I think the larger problem is "standard" safe anti-human tactics don't
work 
> (much) against the SV (whereas you can get away with them vs KV or
PH), but 
> then you can't play the SV like humans and pull it off often either.
> 
> Just my 2 razoos worth of rant ;)
> 
> Cheers
> 
> Beth
> 
>
------------------------------------------------------------------------
---- 
In some respects, the Sa'Vas'Ku are _disadvantaged_ compared to other
races - check out their defences, for example (not counting interceptor
pods here)
Screen Node - same MASS & COST as equivalent level of screens
Spicules - same MASS & COST as PDS system.
But both these systems need power to work as well, while the human
versions don't.

Likewise repairs
None-SV ships get to make damage control rolls for free, based on the
crew factor.
SV have to spend both power and precious biomass to get systems back on
line.

Charles

Prev: RE: [OT] Unpredictable AI Next: Re: [OT] Unpredictable AI