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Re: Sa'Vasku

From: Jaime Tiampo <fugu@s...>
Date: Tue, 19 Jun 2001 22:45:16 -0700
Subject: Re: Sa'Vasku

Beth Fulton wrote:

> It solves a lot of problems, but I'd also suggest you use the other
> modifications Brendan mentioned (spicules from defense pool, pods from
> repair pool) as well. I'd also be very careful of having prelaunched
> drones... make sure you remember to pay for the biomass (i.e. cross it
off)
> before the battle starts.

I can understand the range limits, the spicules but I don't get the pod
change. Is it just to balance things more or is there reasoning behind
it. Pods, since grown come from the repair pool like drones.

> Well these changes should help a great deal. If you're mates do still
have
> some qualms get them to email us (the list or look in the archives)
and
> we'll give them plenty of suggestions on how to deflate you....erm...
the SV ;)

I don't think I'll have problems with my group here, I'm more concerned
when playing at conventions and stuff. I don't want people shuning the
SV but want them to agree that the points are just as balanced as any
other fleet. 

It's all part of the same dislike I have for atificial limits like no
fighters or just "cannon" ships. I think the SV have great potential in
just being fun. ;)

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