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[OT] another campaign system suggestion

From: "Noel Weer" <noel.weer@v...>
Date: Sun, 10 Jun 2001 18:26:48 -0500
Subject: [OT] another campaign system suggestion

All right. This specific angle may have been visited in past
discussions,
but I have not looked at the archive yet (partly because I cannot
remember
where its home is...).

I stumbled across the Avalaon Hill game "Flat Top" over the weekend in a
bargain rack and picked it up out of curiosity. It seems a pretty nice
and
complete rendition of the W.W.II naval battles of the South Pacific, in
classic die cut counter Avalon Hill form. It has some interesting rules
for
observation, hidden task forces, weather patterns,...  I do not play FT
-
just Dirtside and dabble in the rare SG encounter - but I got to
thinking
about the occasional "campaign system" discussion that pops up. There
appears to be a lot here that could translate pretty easily. And if you
wanted to "zoom in" for a specific action and carry it out with your
minis,
I cannot imagine why that would not work. Anyone try this game before? 
Am I
way off base? Just hoping that I can inspire someone to a useful idea.

This also got me thinking about the subject of computer games for the
GZG
settings/rules. The area of strategic level, well above set battles, may
be
a good avenue for computerized investigation. It may not step on
miniature
play, since its scope and focus would be well beyond individual
miniature
battles. Another random thought whilst driving for hours up I-57...


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