RE: [DS] AAR The Battle of Research Station Muriel (Long)
From: "Chris Downes-Ward" <cdownes-ward@9...>
Date: Tue, 22 May 2001 08:46:51 +0100
Subject: RE: [DS] AAR The Battle of Research Station Muriel (Long)
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Glenn M
Wilson
> Sent: 21 May 2001 21:11
> To: gzg-l@csua.berkeley.edu
> Subject: Re: [DS] AAR The Battle of Research Station Muriel (Long)
>
>
> I am not at all knowledgable about GW 'stuff' but based on the read I
> assume that the Tyranids are non-humanoid "Alien" type creatures?
>
Yup. Similar to the Savasku in that they use biotechnology and bio
engineered
creatures for everything.
> Overall sounds like a pretty good game if still needing some tweaking
> (more terrain?) to balance it better.
Yes I think I might also "redefine" the basic terrain so that instead of
being
"easy" for GEV's it's "normal" and slow down the French reinforcements
to
every alternate
turn starting turn 2.
What I had in mind when designing the scenario was having the initial
defenders put
up a desperate defence against the Tyranids and then have the
reinforcements
mount
a counter attack to retake the research station thus giving both sides a
chance to
attack or defend in the same scenario.
I'm also considering "mechanising" a proportion of the Tyranid infantry
so
that they can get
forward faster and giving some a sprint move (The GW fluff says that
Hormagaunts can
do this anyway) as well as giving some of the units; Warriors, Gargoyles
and
Termagaunts;
some sort IAVR capability as they are the ones with weapons, as opposed
to
claws.
Part of the problem was that as the Tyranids never really took the main
objective
(the research station) there was nowhere that they could hunker down and
make the
French come to them - once the Excocrines which were the Tyranids main
anti-armour
weapon had been killed the French could just stand off and blast the
Tyranids.
The command and control rules did not help them in that most of the
infantry
would not hold a position anyway unless under the direct control of
warrior
unit but
would tend to move out into the open at attempt to attack.
> P.S.
> I especially like the realization that the commander's "morale" was
the
> critical factor in the win - what would have been the game result if
the
> humans had withdrawn off the field?
Given the relative speeds of the units, the French would have been able
to
break contact and exit without been molested except by artillery fire.
This
would have left the Tyranids in possession of the research station and
the
French casualties would have been most of D troop and the morale of C
Troop.
One of the things I found most interesting was the fact that C Troop
went
from
Confident to Broken without actually losing a single casualty - it was
all
down