Prev: Re: MT Heavy Missiles and Ship Defenses Next: APBAUER@aol.com: turn 0 results turn 1 due friday at mid night

Re: MT Heavy Missiles and Ship Defenses

From: Glenn M Wilson <triphibious@j...>
Date: Mon, 21 May 2001 21:52:50 EDT
Subject: Re: MT Heavy Missiles and Ship Defenses


On Mon, 21 May 2001 18:08:20 -0700 (PDT) David Griffin
<carbon_dragon@yahoo.com> writes:
>--- Derek Fulton <derekfulton@bigpond.com> wrote:
>...
>> 
>> Yep, House rules. SM don't have a arc restriction,
>> their missiles too, so 
>> it follows............. :)
>> 
>
>Well, I'm half right. The exact words are
>(More Thrust page 3) 
>
>"After all missile movement is completed, play 
>proceeds as normal with all ships moving in accordance
>with their orders; any ships that
>finish their movement within 6" of an active
>missile (and NOT in the Missile's REAR arc)
>may be attacked by that missile during the 
>firing phase of the turn.
>
>That means not the old REAR arc (25% of
>the whole 360 degree circle around the
>missile).
>

Except that FB1 divides it up into 60 degree arcs;  Yes, you can keep
the
old Arcs which I would consider for MT missiles in this case (provide
you
own PSB as needed) for simplicity sake.  310 degrees is one heck of an
acquisition area...

>Now we say 3" because all the other 6"
>types of things (missiles and fighters) are
>now 3" IF you are using vector movement,
>which we are.
>
>I can see nowhere where these rules are
>overriden in the later books. If you do, let
>me know where.

Depends if you use 90 or 60 degree arcs I guess but "explicitly"
over-written?  NTIK (sorry, 'Not That I Know'.)

Glenn/Triphibious
This is my Science Fiction Alter Ego E-mail address.

________________________________________________________________
GET INTERNET ACCESS FROM JUNO!
Juno offers FREE or PREMIUM Internet access for less!
Join Juno today!  For your FREE software, visit:


Prev: Re: MT Heavy Missiles and Ship Defenses Next: APBAUER@aol.com: turn 0 results turn 1 due friday at mid night