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Re: DS/SG vehicle construction

From: David Brewer <david@b...>
Date: Mon, 21 May 2001 00:53:39 +0100
Subject: Re: DS/SG vehicle construction

> Matthew Smith wrote:
> 
[...]
> As far as I'm concerned,
> the most important thing to do in a new construction system
> would be to abolish these, in favour of being able to choose any
> capacity you like, but obviously this throws up problems in the
> game since so much is based around size class.

FWIW, the first edition of Dirtside had a construction system
that, heavily paraphrased, went like this: 
"look at the miniature of your vehicle, 
decide what size it looks most like, 
decide what armour it should have, 
decide what mobility type it looks most like, 
decide what weapons it looks like it has,
decide how many stands of troops it should contain,
decide what other systems it should have,
here is the formula to determine points cost."

No capacity problems at all, it just went by what the miniature
vehicle looked like.

--
David Brewer


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